I love fiction surrounding totalitarian dystopias. 1984 many well be my favorite novel of all time, and Brave New World sits pretty high up there, too. Sadly, though the basic setting of crumbling, fearful societies policed ruthlessly by oppressive, virtually omnipotent governments is common in gaming, the application is generally superficial. It's kind of the cyberpunk alternative to a post-apocalyptic wasteland or a world at war with futuristic monsters, since those three pillars of action seem to be the only versions of the future where running around shooting people is an acceptable pastime. A dystopian game that feels genuinely grim and hopeless, which leaves the player with little power to affect the monolithic hand of his oppressors, is a rare commodity.
Papers, Please is that rare game. You are a 1980s bureaucrat: a rubber stamp serving as the inspector at a militarized border checkpoint on the way into Arstotzka, which is basically a German-meets-Soviet totalitarian nation. All day you sit in your booth examining increasingly complex sets of travel documents and deciding if the person in front of you will gain entrance to the country. On the surface this may seem very dull. Admittedly the game is not what I would call "action-packed," but a number of interesting sub-plots involving covert political movements, government officials, terrorists, drug runners, and the desperate people who beg and bribe and coerce you for entrance all serve to flesh out the slate-grey world you inhabit.
I've been fighting not to overuse the word "oppressive" in this article, but that really is the best term for almost everything about the game. The music and sound is oppressive, with monotonous marching themes and crackling orders barked indistinctly over loudspeakers. The graphics are oppressive, consisting of a primitive and largely colorless 16-bit rendering of a desk setting and an overview of the guarded area outside your booth. The writing is oppressive, making you feel nearly as trapped and powerless as the nervous souls awaiting your judgement. Even the game mechanics are oppressive, forcing you to maintain vigilant focus as you balance quality control with speed so you can bring home enough of a paycheck to keep your family afloat for another day.
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The closest game to this that I can think of would be Cart Life, and some older gamers may feel that it plays a bit like a dark, micro-managed Oregon Trail. In reality I don't think there's anything else out there quite like this game. I'd heartily recommend it to anybody who has a degree of patience and an interest in dystopian fiction, because I think those gamers will find that Papers, Please gives a big payoff for a modest price.
I forwarded the link to this review to some of my colleagues, because it feels weird that they made a video game out of what sounds like our job . . . .
ReplyDeleteIndeed. I imagine I'd have received this somewhat differently if I'd ever held an actual desk job.
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